School Based Services
Kids Intervention with Kids in School (KIKS)
Kids Intervention with Kids in School (KIKS) is a school based youth development and primary prevention program. KIKS utilizes peer leaders as positive role models for groups of pre-adolescents. The KIKS model focuses on the “root causes” of self-destructive adolescent behaviors and works with young people to build confidence, communication, decision making and appropriate conflict resolution skills. KIKS helps students develop and enhance “life skills” so that their adolescent experiences can be more positive, productive and peaceful. Students practice these skills throughout the school year to help themselves and their peers prevent high-risk behaviors.
Evaluation of the 2014-2015 program using evidence-based assessments found:
- 95% of KIKS participants improved their understanding of the effect of addictive substances on physical health
- 79% of the students improved their understanding of how to identify and cope with confrontation and bullying, and improved their conflict resolution skills
Our KIKS program launched in 1987 and currently operates in Grace A. Dunn Middle School (Trenton, NJ) and The Cranbury School (Cranbury, NJ). KIKS serves students in grades 5 through 8 and its Positive Response Organization (The PRO’s) is a unique support and mentoring program for 7th and 8th grade male students at the Cranbury School.
21st Century Positive Impact
The 21st Century Community Learning Centers (21st CCLC) – Positive Impact Program is a federally funded after school program operated by CHSofNJ in collaboration with Trenton Public Schools. The program operates everyday that school is in full session, is free of charge and welcomes students to enroll regardless of their level of academic ability, English proficiency or behavioral needs at two Trenton public school sites: Grace A. Dunn Middle School and Joyce Kilmer Middle School. The 21st CCLC – Positive Impact Programs provides three hours of after school programming daily with a concentration in Science, Technology, Engineering, and Math (STEM). The STEM theme supports the Trenton school district’s middle school initiative by incorporating STEM activities to increase student engagement. Other core curriculum components of the program include: literacy, study skills/college exploration, character development/community services, visual and performing arts, sports, health and fitness.
The 21st CCLC Positive Impact Program serves 225 sixth, seventh and eighth grade students daily. The students participate in homework support, tutoring, test preparation and enrichment club and STEM activities such as “Chemistry Connection,” Visiting Scientists, Positive STEMulation, LEGO Robotics, Video Game Design, Myth Busters, and TV Production clubs. The program also offers students science-focused field trips to the Franklin Institute, Rutgers University School of Engineering, Bloomberg Financial and Camden Adventure Aquarium.
Evaluation for the 2013-2014 school year found that students who participated in this program 50 days or more outperformed peers at their school on the New Jersey ASK exams for language arts and mathematics, and had better school attendance.
The CHSofNJ 21st Century Community Learning Center Program was commended in 2014-2015 by the New Jersey Department of Education for student outreach and engagement.
For more information about the 21st Century Community Learning Center – Positive Impact Program, please contact Louise Shabazz via email at or via telephone at (609) 620-1018, Ext. 200.
GRANTS & FOUNDATIONS SUPPORTING SCHOOL BASED SERVICES:
Through the Science, Technology, Engineering, Art and Mathematics (STEAM) Mentors Youth Development Program, 20 Trenton High School students mentor students from Joyce Kilmer Middle School and Grace A. Dunn Middle School who attend after-school programs in STEAM and enrichment projects. CHSofNJ matches each STEAM Student Mentor with two middle school students for mentoring each semester. The 20 high school students support and advise 60 middle school students during the school year.
Their main focus of achievement in this program has three goals:
1. To introduce students to STEAM activities — science, technology, engineering, art, and mathematics;
2. To expose students to professionals, careers and colleges in STEAM;
3. To increase student interest and identity related to STEAM.